Minecraft Server Configuration/Optimization Guide Summary
Config Options Overview
- View Distance: 10 chunks
- Simulation Distance: 10 chunks
- Mob Spawn Range: 8 chunks
- Despawn Range (soft): 32 blocks
- Despawn Range (hard): 128 blocks
- Entity Activation Range: 32 blocks
Understanding Configurations
- Simulation Distance: Determines farm size; farms beyond this won't function.
- Mob Spawn Range: Defines maximum farm size; no spawns outside this range.
- Troubleshoot farm issues by adjusting config settings.
- Use
/paper mobcaps
for mob spawning details.
- Watch tutorials for detailed explanations.
Mob Spawning Considerations
- Mob spawn attempts based on Y position and rules.
- Perimeter size affects spawn locations.
- Enderman farms at Y0 for effectiveness.
- Adjust farms for Y level changes in updates.
Mitigating Issues
- Rebuild farms at new Y level.
- Adjust perimeter size and clear space below farms.
- Manage mob caps to maintain performance.
- Villagers impact server performance; control populations.
Entity Spawn Settings
- Customize spawn frequency in
bukkit.yml
.
- Define tracking range for different entities.
- Activate entities within specified range.
- Adjust collision limits for performance.
Expanding Configurations
- Optimize chunk loading and generation.
- Configure entity behavior and lootables.
- Use per-world config for specific adjustments.
- Utilize efficient JVM flags for better performance.
- Choose quality-of-life plugins carefully.
- Avoid anti-Fabric plugins; focus on community.
- Consider CPU model and host options for better performance.